Ichieval, Arbalest, Valkyrie, Aura, Again, Narga and Loputousu.
Ichieval, Arbalest and Aura are real-forced in order to avoid freezing when counter-attacking ballistae. Again had the same effect as Warp (when arriving), so I meddled to avoid making it look too common. Narga and Loputousu didn't have map effects originally.
|Klau Solas||25||90||8||20||A||+5||+0||+10||+10||+5||+5||2x attack, re-move|
|Answerer||15/30||100||5||20||A||+0||+0||+10||+10||+5||+5||Drains HP, indirect magic, re-move, eff. vs axemen/armors|
|Brionac||25||90||8||25||A||+5||+0||+10||+10||+5||+5||2x attack, 1~2 range|
|Pilum||14||70||6||12||B||+0||+0||+0||+0||+0||+0||1~2 range, eff. vs mages/dark mages|
|Longinus||22||100||6||20||A||+0||+0||+5||+5||+5||+5||1~2 range, eff. vs myrmidons/archers,|
|Poleaxe||20||60||10||0||B||+0||+0||+0||+0||+0||+0||Eff. vs knights/fliers|
|Tomahawk||28||80||8||20||A||+5||+0||+10||+10||+5||+5||2x attack, 1~2 range,|
|Puji||14||75||5||12||C||+0||+0||+0||+0||+0||+0||1~2 range, eff. vs fliers|
|Parthia||25||90||7||20||A||+5||+0||+10||+10||+0||+5||2x attack, eff. vs fliers, re-move|
|Failnaught||25||120||5||20||A||+0||+0||+5||+5||+5||+5||Eff. vs fliers/dark mages, Magic-based attack ()|
|Arbalest||30||60||14||10||B||+0||+0||+0||+0||+5||+5||2~5 range, eff. vs fliers,|
|Sunflame||28||100||8||20||A||+0||+5||+0||+5||+5||+5||2x attack, eff. vs knights|
|Meteoburst||30||120||20||30||A||+0||+0||+10||+10||+5||+5||3~10 range, eff. vs knights/fliers,|
|Excalibur||25||100||3||25||A||+0||+0||+5||+10||+0||+5||2x attack, eff. vs fliers|
|Starlight||25||100||5||20||A||+0||+5||+10||+10||+5||+5||2x attack, eff. vs dark mages/axemen/archers|
|Daim Thunder||25||110||6||25||A||+0||+0||+10||+5||+5||+0||2x attack, eff. vs armors|
|Labrys||25||90||7||25||A||+0||+0||+5||+10||+5||+5||1~2 range, eff. vs armors|
|Lance||28||50||14||0||C||+0||+0||+0||+0||+0||+0||Eff. vs knights|
|Again||-||-||-||-||A||+0||+0||+5||+5||+0||+5||Allows an ally to act again, range 1~10, re-move,|
|Rosario||-||-||-||-||-||+0||+5||+5||+5||+5||+5||MOV+3, all item-granted skills except Recover|
|Maira's Bracelet||-||-||-||-||-||+5||+0||+5||+5||+5||+0||Pierces Loptousu,|
Since the magic swords feature not only indirect magic attacks, but stat bonuses as well, I've made dummy spells related to them so that the unit who used such weapons would enjoy said bonuses whether attacking directly or indirectly. Since I've moved the iron sword's stats, there's more room for new items. I've also replaced the empty spellbooks in the item stats data with rings, therefore opening up space for the magic swords' indirect magic attacks.
|Weapon||Type||Abilities (stat bonuses are the same)|
|Balmung||30 ATK Light magic + stat bonuses|
|Answerer||30 ATK Sword + stat bonuses|
|Apocalypse||Yotsmungand + stat bonuses|
|Fire Sword||Elfire + stat bonuses|
|Thunder Sword||Elthunder + stat bonuses|
|Wind Sword||Elwind + stat bonuses|
|Light Sword||Shine + stat bonuses|
|Earth Sword||Resire + stat bonuses|
|Failnaught||25 ATK Light magic + stat bonuses (bow range)|
|Silence Sword||→ Silence Sword (katakana → hiragana)|
|Sleep Sword||→ Sleep Sword (katakana → hiragana)|
|Thief Sword||→ Thief Sword (hiragana → katakana)|
|Slim Sword||→ Rapier|
|Knight Killer||→ Halberd|
|Life Bracelet||→ Life Ring|
|Thief Bracelet||→ Thief Ring|
|Light Sword||SPD/DEF/RES+5, eff. vs dark mages|
|Earth Sword||STR/MAG/SPD/RES+5, eff. vs dark mages|
|Prayer Sword||Eff. vs axemen,|
|Barrier Sword||Eff. vs mages/dark mages, deals magic damage|
|Defense Sword||Eff. vs axemen/armors|
|Armor Cutter||Drains HP (pierces Big Shield)|
|Wing Clipper||2x attack|
|Mistortin||eff. vs knights, drains HP, Steal|
|Tyrfing||eff. vs everything, 2x attack, Steal|
|Balmung||eff. vs mages/dark mages, re-move, indirect magic attack (Thoron effect),|
|Gae Bolg||eff. vs armors/fliers,|
|Ichieval||2~3 range, re-move, drain HP|
|Holsety||eff. vs fliers, re-move|
|Shine||eff. vs mages/dark mages|
|Resire||eff. vs dark mages|
|Aura||1~3 range, eff. vs dark mages|
|Falaflame||eff. vs knights, re-move|
|Thorhammer||eff. vs armors, re-move|
|Valkyrie||Re-move, etc. MAG/SKL/SPD/DEF/RES+5|
|Iron Arch||DEF+10, RES+5,|
|Great Arch||SKL/SPD/DEF/RES+10, max range 15 (not displayed),|
|Knight Ring||SPD+5, MOV+3,|
|Item||1st gen||2nd gen|
|Iron Sword||Alec||→ Ch. 6 shop|
|Iron Sword||Ardenc||→ Ch. 6 shop|
|Steel Sword||Sigurd||→ Ch. 7 shop|
|Steel Sword||Noish||→ Ch. 8 shop|
|Silver Sword||Prologue Alvis → Sigurd||→ Ch. 6 shop|
|Silver Sword||Beowulf||→ Ch. 9 shop|
|Iron Blade||Ayra||→ Ch. 10 shop|
|Iron Blade||Beowulf||→ Ch. 6 shop|
|Steel Blade||Holyn||→ Ch. 7 shop|
|Silver Blade||Ch. 3 Shagall||→ Ch. 7 Blume|
|Prayer Sword||Lachesis||→ Ch. 8 Rian|
|Thief Sword||Ch. 2 Dew → Lachesis||→ Ch. 6 Danan|
|Barrier Sword||-||Ch. 7 village (Laylea)|
Leen (starting equip)
|Hero Sword||Ch. 3 Lex or Holyn → Ayra||→ Ch. 8 Coluta|
|Hero Sword||-||Ch. 7 Patty → Celice|
|Rapier||Dew||→ Ch. 6 shop|
|Rapier||Ethlin||→ Ch. 7 shop|
|Rapier||Sylvia||→ Ch. 8 shop|
|Defense Sword||Ch. 4 Tove (Mage Fighters)||→ Ch. 8 shop|
|Fire Sword||Ayra||→ Ch. 7 shop|
|Earth Sword||Ch. 3 Eltoshan → Lachesis||→ Ch. 9 shop|
|Thunder Sword||Ch. 3 Jacoban||→ Ch. 8 shop|
|Wind Sword||Ch. 3 Dew (event)||→ Ch. 10 shop|
|Light Sword||Ch. 2 Diadora → Ethlin||→ Ch. 6 shop|
|Tyrfing||Ch. 5 Sigurd (event)||Ch. 10 Celice (event)|
|Balmung||-||Ch. 7 Patty → Shanan|
|Armor Cutter||Ch. 2 village||→ Ch. 8 shop|
|Wing Clipper||Ch. 3 village||→ Ch. 9 shop|
|Klau Solas||Ch. 4 Leimia||→ Ch. 10 Rideel|
|Iron Lance||Finn||→ Ch. 7 shop|
|Iron Lance||Alec||→ Ch. 7 shop|
|Steel Lance||Cuan||→ Ch. 8 shop|
|Steel Lance||Arden||→ Ch. 8 shop|
|Silver Lance||Ch. 2 Eliott||→ Ch. 9 shop|
|Silver Lance||Ch. 3 captain (General)||→ Ch. 9 shop|
|Javelin||Cuan||→ Ch. 9 shop|
|Javelin||Ch. 1 shop||→ Ch. 9 shop|
|Halberd||Ch. 2 Zain||→ Ch. 7 Bramsel|
|Hero Lance||Ch. 2 Cuan → Finn||→ Ch. 8 Muhamad|
|Slim Lance||Fury||→ Ch. 7 shop|
|Slim Lance||-||→ Fee|
|Gae Bolg||Ch. 3 Ethlin → Cuan||Althena|
|Brionac||-||→ Ch. 8 Blume|
|Pilum||Sigurd||→ Ch. 7 shop|
|Longinus||Fury||→ Ch. 8 shop|
|Lance||Finn||→ Ch. 9 shop|
|Iron Axe||Lex||→ Ch. 7 shop|
|Steel Axe||Prologue Gerrard||→ Ch. 7 shop|
|Silver Axe||Ch. 3 captain (General)||→ Ch. 6 Johan or Ch. 7 shop|
|Hero Axe||Ch. 1 Lex (event)||→ Ch. 6 Schmitt|
|Hand Axe||Lex||→ Ch. 6 Schmitt's army|
|Poleaxe||-||Ch. 6 Johalvier or Ch. 7 shop|
|Iron Bow||Midayle||→ Ch. 7 shop|
|Steel Bow||Jamka||→ Ch. 7 shop|
|Silver Bow||Ch. 3 captain (Bow Knight)||→ Ch. 9 shop|
|Hero Bow||Ch. 4 Adean → Jamka/Midayle||→ Ch. 8 captain|
|Killer Bow||Midayle||→ Ch. 8 Maikov|
|Killer Bow||Bridget||→ Ch. 7 shop|
|Ichieval||Ch. 3 Adean → Bridget||Faval|
|Partia||Jamka||→ Ch. 8 shop|
|Fire||Azel||→ Ch. 7 shop|
|Elfire||Claude||→ Ch. 9 shop|
|Bolganon||Azel||→ Ch. 10 Hilda|
|Sunflame||-||Ch. 8 Vampa|
|Falaflame||-||Ch. 10 Alvis|
|Thunder||Ch. 1 shop||→ Ch. 7 shop|
|Thoron||Tiltyu||→ Ch. 7 Ishtor|
|Daim Thunder||-||Ch. 8 Eriu|
|Thorhammer||-||→ Ch. 8 Ishtar|
|Elwind||Levin||→ Ch. 9 shop|
|Tornado||Ch. 4 Maios||→ Ch. 9 Dislar|
|Excalibur||-||→ Ch. 8 Fetora|
|Holsety||Ch. 4 Levin (event)||-|
|Resire||Diadora||Ch. 6 Celice → Yuria|
Ch. 8 Bishop
|Aura||Diadora||Ch. 6 Celice → Yuria|
Ch. 7 Melgen High Priest
|Narga||-||F. Ch. Yuria (event)|
|Niflheim||-||F. Ch. Yuria (forced addition)|
|Life||Ethlin||→ Ch. 7 shop|
|Relieve||Lachesis||→ Ch. 7 shop|
|Relieve||Adean||→ Ch. 8 shop|
|Relieve||-||Ch. 6 Rana → Yuria|
|Recover||Ch. 4 captain (Mage Armor)||→ Ch. 10 shop|
|Reblow||Ch. 2 Shagall||→ Ch. 10 shop|
|Reserve||Claude||→ Ch. 9 Cappadocia Bishop|
|Return||Ch. 1 Adean → Ethlin||→ Ch. 7 shop|
|Warp||Ch. 1 Dew → Adean||→ Ch. 9 shop|
|Rescue||Ch. 4 Azel → Adean|
Ch. 5 Claude → Adean
|Rest||Ch. 3 village||→ Ch. 9 shop|
|Silence||Diadora||→ Ch. 8 shop|
|Sleep||Ch. 2 Clement||→ Ch. 10 shop|
|Berserk||-||Ch. 9 Hannival → Sharlow|
Corple (starting equip)
|Again||-||→ Ch. 7 shop|
|Elite Ring||Ch. 2 Woltz||→ Ch. 6 Johalvier|
|Elite Ring||-||Ch. 8 village|
|Thief Ring||-||Ch. 8 village|
|Prayer Bracelet||Ch. 4 Deet'var||→ Ch. 9 Arion|
|Pursuit Ring||Ch. 2 Arden (event)||→ Ch. 8 Ovo's army, etc.|
|Bargain Bracelet||Ch. 2 village||→ Ch. 7 Kutuzorv|
|Return Ring||Ch. 2 Phillip||→ Ch. 9 Kanatts|
|Return Ring||Ch. 4 Gubli||→ Ch. 6 Harold|
|Speed Ring||Prologue village||→ Ch. 6 Johan|
|Speed Ring||-||Ch. 6 village|
|Magic Ring||Ch. 1 Sandima||→ Ch. 7 Lyza|
|Magic Ring||-||Ch. 10 village|
|Power Ring||Ch. 3 Dovarl||→ Ch. 9 Trabant|
|Shield Ring||Lachesis||→ Ch. 8 Ovo|
|Barrier Ring||Ch. 2 Boldor||→ Ch. 10 Dark Bishop|
|Barrier Ring||-||→ Ch. 9 village|
|Leg Ring||Ch. 3 Silvail captain||→ Ch. 10 Yurius|
|Skill Ring||Ch. 1 Gandolf||→ Ch. 7 Jabarow|
|Nova's Gauntlet||-||Ch. 7 village|
|Dain's Shield||-||Ch. 7 village|
|Rosario*||Sylvia||Leen or Laylea|
|Maira's Bracelet*||-||Ch. 10 Celice (event)|
|Life Ring||Ch. 3 Papiyon||→ Ch. 10 Ishtar|
|Circlet*||Diadora||→ F. Ch. Yuria|
A heinous weapons that has high attack power, grants most item skills and hits twice. In a battle where Pursuit can be activated, it might be even stronger than the Balmung. Both enemies that drop it have sure-hitting type Sword Skills. The name's origin is one of the four treasures of Danann, Nuada's demon sword.
A magic sword that casts Yotsmungand on indirect attacks. There's no deep reason for its name.
Its indirect attack is stronger that the direct one. The effect is Hel, but the contents are more like a 30 Might bow. Its name originates from Light God Lugh's demon sword, also called Fragarach. Leaf has is from start because, if you look at his parents' names, he's supposed to be Lugh.
Among the new physical weapons, it was the one made the most fun of. Leadership bonuses aside, it is clearly stronger than the Divine Lances. The name comes from Lugh's devil lance, one of the four treasures of Danann.
A "mage killer" javelin that grants a Resistance bonus and is effective against Mage-type characters. The name comes from a type of spear used Roman soldiers. It's also said that the Roman soldiers used a weapon name from the Celtic myths for their spears. The guy from the Celtic legends flied around before attacking, so it probably was a quite absurd weapon.
It's a strong lance when you get it, but it's actually rather fragile compared to the other new items. Since I've made it for Fury to use, it gives Nihil. The name's origin is apparently the lance used to confirm Christ's death, but I'm not really sure. Even though it's a holy lance in Europe, it's treated as a cursed lance in Japan, so...
It's incredibly strong compared to the other weapons usable in the Prologue, but... it's heavier than axes and its hit rate is despairingly low until its user's Skill grows a bit. A horseback weapon used in duels and jousting tournaments. Since it was normally used by knights against knights, it's effective against horseback units. Just like BS' spears, its power increased the more you moved, which is quite interesting. It's said that in an old Record of Lodoss War PC game, the damage of a lance user on horseback would increase as he moved.
An anti-knight axe with a long handle. Since just that would be a bit too weak, I tried making it effective against fliers as well. The name is just that, long handle.
The strongest axe you can get. Aless is the one who initially holds it, but it has Nihil in order to make it usable for Johan and Johalvier. By the way, Ch. 1 Eltoshan holds this as well. The name comes from the all-purpose axe used by the native North Americans. It has no relation with the cruise missile.
A stronger hand axe. I can't remember the details, but the name comes from a type of axe from somewhere near India. I have some memories of it being shaped more like a dagger than an axe.
Hannival's starting equipment, a quite strong throwable axe. I believe the name comes from a holy ceremonial axe used for offering sacrifices. It's the etymological root of the famous maze, Labyrinth. I don't really care about its relation with the Minotaur. Anyway, I can't think the episode of the Minotaur's birth as anything other than madness.
Even though you get it in the beginning of the game, it's the strongest bow in many aspects. If you hope to defeat Eltoshan in Chapter 3, you'll have no choice but to rely on this. The name's origin is a bow taken from a dark dragon. Originally the name of a country?
Even though this bow is quite strong, it probably won't see any use unless you're using substitutes. It first appears as Andrei's weapon in Chapter 4, but you can't get it until 8. It's an odd bow that attacks with Magic against Resistance. There are issues with different attack power displays in the status screen and during actual use. Thanks to this weapon's Charisma skill and a close formation, the Final Chapter's Beigeritter is abnormally strong. The name comes from Tristan's bow. Don't you think that Tristan and Dimna would be better off with swapped names?
With 2~5 range, this is a mid-range bow. The extra range is good but the fact you can't fully see it is a weak point. It's Lester's and Dimna's starting weapon, but its weight is an issue. Among the enemies, only Bramsel, Darna's lord, has one of these - however, since you can't see its full range (as mentioned), caution is needed to avoid a surprise attack. Since its range allows sniping Loputousu from beyond its counterattack range, it could secretly be of use in the Final Chapter... however, Maph's counterattack is deadly as well. The name comes from a real large crossbow model.
The double-attacking fire spell. Among this weapon's abilities, probably the most important one is the Magic bonus. Thanks to the massive amount of skills this tome bestows, enemies with it are stronger than they seem. Effects are Aura's in map battle and Elfire's in real. The name comes from Rishel's personal tome in TearRing Saga.
Alvis's personal long-range fire tome. Due to its outrageous Hit and Might, entering its range carelessly is dangerous. Its name has no deep meaning.
A long-range dark spell used by Yurius and Manfloy. Since this one has outrageous abilities as well, I don't recommend entering its range without support. If you're curious about its name, please ask mister Gharnef.
The double-attacking dark spell. It's bonuses and attack power are high, but its main threat is the critical rate. However, since children with Nihil are generally abundant, this high critical rate is generally meaningless. Yuria gets it in the Final Chapter. Effect is Yotsmungand's. I used this name just because I needed another fitting name for a dark spell.
The double-attacking wind spell. Thanks to the massive amount of skills this tome bestows, enemies with it are stronger than they seem. Its effect is Elwind's, although palette-swapped in map battle. The name's origin is Merric's traditional personal tome. It's also supposed to be King Arthur's sword, but nobody knows why it became a spell.
The double-attacking light spell. Thanks to its item skills, stat bonuses and might, its power could even exceed that of Divine Weapons. If it isn't "for" Sety, it'll be Hawk's starting weapon and main force. Its effect is Lightning's, with a touch of Totsmungand in the map animation - for a moment, you can see a strange face-like thing in it. Something like that. It's inspired in FE's traditional Starlight Explosion.
The double-attacking thunder spell. This too has a crapload of item skills, coupled with thunder magic's characteristic high Hit. Effect is Thoron, with a palette change and some altered sub effects in the map animation. The original one appeared in Thracia 776, a magic tome of Olwen's and Reinhardt's exclusive use.
The ultimate cheating device. Coupled with a Dancer, it allows multiple actions until the staff charges are used up. I've barely used it myself when playing, except for testing purposes. Its effect is from the almost unused Rest staff. Since it's forced real, it has no map animation. Since Big Shield and re-move are abundant, I guess this would be most useful to use on infantry units.
A shield that protects from effective weaponry and critical hits, granting Nihil. It's a mystery why it's in a village so far away from Thracia, but it probably has something to do with its closeness to Darna. In the Final Chapter, all of Arion's subordinates have it, but they're all copies. The original is yours.
Combined with Dain's Shield, it allows a physical unit to obtain perfect bonuses. Originally, I was planning to have Althena hold the set.
A strange unsellable item held by dancer units. It takes the dancer's support abilities to the limit with its stat bonuses and full skill load. It seems that all high-ranking members of the Church of Edda have one, but details are unknown.
First of all... those who have played Seisen and ask "who's Maira?", please die. This is an anti-Loptousu item received by Celice from the zombies (?) of his parents. Since it's a bracelet filled with grudge against Loptousu, enough to tear its attack halving effect apart, he who holds it is cursed with unhappiness... okay, I lie.